Saturday, 10 May 2008

At a glance: Gears of War 2



It’s been a long while since we heard anything about the up and coming sequel to last year’s critically acclaimed Gears of War by the kids at Epic Games. Well, that’s all about to change, with Cliffy B taking us on a grizzly rampage through the world of the second instalment of one of the most successful franchises on Microsoft’s popular platform (i.e. not the PC).


What we’re given is a five or six minute look at an early mission taken from Gears 2, Act one / Chapter three: "Assault", to be precise. As the “B Meister” explains, the Locust now have a technology which allows them to "sink entire cities", which sounds pretty terrifying if you ask me. Gone are the days where a well-aimed grenade would stop a Locust Hoard from appearing; now, the COG have to work on a much larger scale to stop the locust from wiping out the entire human civilisation. Cool, isn’t it?


When the sequence starts, we see a huge three or four tiered moving structure called a Derrick (hopefully that’s the correct spelling...) coming up over a hill. It reminds me of something straight out of the “Mortal Engines” series of novels, and looks as though it could crush the largest of foes, but as Cliffy explains, the Derricks are only pulling machines, which tow something even larger to their destination.



These Derricks are towing Grind lifts (spelling?), which are what the COG are going to use to "borough down into the depths of the underground" to take out Locust resistance. From the looks of things, the COG have to protect the Grind lift at all costs, and so once again, you take up arms as Markus Phoenix in an attempt to save the human race.



I think that there’s so much to talk about that I guess I’ll have to do it systematically, starting with weapons. As far as we can see, there appear to be quite a few upgrades, changes and additions to your arsenal in GoW2. The first thing to change is the design of the chainsaw gun, although the changes made appear fully aesthetical. It looks as though Epic have decided to go into minute detail with their weaponry, and now you can actually see the florescent cross-hair of your chainsaw gun as Phoenix aims to kill. Additions to the quantity of guns have been made, and it looks as though most of the weapons from the first game remain (although there’s no word on the long shot) with the addition of a new acid grenade and a new automatic pistol. There’s likely to be much more announced on this front closer to the release of the game in November, so watch this space. To top it all off, Epic have tweaked the active reload system, which hopefully means that different weapons’ active reloads will activate a different power, which would definitely make the game play a little more tactical.



Most of the other neat things that we saw were mainly to do with combat. At the COG progress down the Derrick, they come across new types of enemies and their new abilities. For starters, there’s now a locust which can climb up walls using metal attackable claws. In the footage we saw for example, a Locust climbs up the side of the Derrick and runs at you, but with a quick blast form the Lancer (chainsaw-gun) Markus gets him down. What’s really cool is that when downed, Phoenix can pick up an enemy and use them as a human (/locust) shield. Then, when their purpose has been fulfilled, they can be disposed off with a finisher. The one that we saw was a quick and painful snap of the neck, but we’re guessing there’ll be a few more. Another addition we saw to the combat was a higher level of contextual moments For example, everyone’s chainsaw executions are back, but now, depending on where you go at your enemy from, you’re chainsaw will do a different animation. In the one that we say, Markus goes at his enemy from the back, resulting with a bloody upwards slash, ripping them in two. Other tweaks to chainsaw combat have been made, with button mash battles now occurring if two chainsawers get together. For example, if Phoenix tries to chainsaw someone who has a chainsaw gun and has their chainsaw out, the two will have to enter a furious battle of the thumb; having to tap B, rather like in God of War, before the victor receives their precious kill.



The amazing cover system from the previous game is similarly returning, with only minor changes, increasing the difficulty of being able to shoot at someone from behind cover. Thank god, because it was one of the things that made the original Gears one of the best shooters I’ve ever played.



What’s also returning is the exceptionally high graphical standard, both artistically and technically. Throughout the whole presentation there were no frame rate drops, consistently running at around 35 frames, which was hugely impressive, considering the amount of enemies and partial effects on screen at any one time. Explosions from the Derrick, sparks from your gun, blood from the chainsaw and great lighting effects are some of the most drastically improved areas to take advantage of the newest updates of Unreal Engine 3, along with an over-all sharper look to pretty much every area of the game.

There you have it. I’m sure by now you can tell that I’m stoked about Gears of War 2 and why wouldn’t I? It looks as though Epic knew they were onto a good thing with their new franchise, and thankfully they’ve not tried to do too much new to it. Roll on November 2008!


Check out the footage now:
*Update: HD footage from GT!*






--Tom Rhodes, 360Stage Editor--

At a glance: Ghostbusters

Dan Akyrod: "This game is essentially Ghostbusters III"



I remember hearing about this game some time ago and as an old school ghostbuster fan of course the news excited me. What excited me more was the involvement of all the original cast. And what excites me more is the many references to the movies within the game as Slimer, Stay Puft Giant and the crazy woman ghost in the library. The new story, which was actually written by the cast, combines the old stuff with a whole new story. Graphically the game looks stunning and the voice acting as we know should be fantastic unlike LOST: Via Domus. We're told you can manipulate and destroy the environments and I'm sure you agree it is a good feature to have.

Back to what excites me again - The chance to cross-over to the ghost world and with the next-gen graphics this should look amazing. Ghostbusters is shaping up to be one of the best movie-based games in a long time, if not ever. Obviously, without seeing the controls and getting a real chance to play we can only go on looks but for Ghostbuster fans who've seen the Sega and Snes versions it looks like we may finally have a good Ghostbusters game.


Check out the first section of this video from GT for a sneak peek of the Ghostbuster's game.


Don't forget to check back, we'll keep you updated and look for the review of the game later this year.



Ghostbusters: The Video Game Teaser







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--Sean Linley, 360stage Editor--

Friday, 9 May 2008

Feature: The Way of the Gamer



Josh is playing Grand Theft Auto IV since he has to review the game (yes Tom I will upload the review soon) but he is not taking notes properly, with Master Tiger Bamboo Stick, Josh learns the arts of how to review a game..

Thursday, 8 May 2008

Review: Guitar Hero 3: Muse Pack DLC

So after the 96MB or so of downloading the pack I look around for my guitar which had been gathering dust... something about the third installment of Guitar Hero didn't feel right...

Suprisingly there was no update for the game which was strange, I swear it tries to rival Gears of War in patches but anyway, the first song I played was Super Massive Black Hole, love that song seriously, it also happens to be very easy, I would place it in the 2nd tier of songs in the game. The note chart for this appears to be right but it personally isn't my favourite to play. Then I played Stockholm Syndrome and failed, by the way I am trying these all on Expert first time round, after entering a coma-esque mode from playing Super Massive Black Hole it seemed weird, I'll get back to that song in a second. So the last song in the pack I played was Exo-Politics, it was never my favourite Muse song but playing it made fingers dance... like "Radio Song"... no? Well maybe it was just me I love the finger movement where you have to space your fingers out just makes the game feel more... funky.

Let's get this bastard, Stockholm Syndrome I will conquer it, palms sweating, fingers bleeding. What's this? I'm fucking doing it, I am raping this intro... this is amazing. I play the song and my hands feel like they're on fire! Well thanks Matt, Dom and Chris. Brilliant songs. So if you have not gathered by the score and actually had read the review rather than scrolled down the review and this paragraph, then Muse DLC is worth a purchase, Muse fan or not... because if you're not a Muse fan, you are a twat.

--Josh Pollard, 360Stage Editor--

At a glance: Farcry 2

First off, take a look at this behind the scenes video in HD.


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Lets begin with the trailer, well, there's no argument that the environments look awsome! And they should! Farcry is about the environments and using them to gain an upperhand over enemies. Okay, so the story is about hunting down the jackal and a battle that has ripped an African nation in two. The storyline seems pretty generic but the large amount of fps these days means its hard to be different and independent. The free roaming element returns to Farcry with 50 square kilometres of land to explore and complete your missions. The free roaming element was one of the things that made the older Farcrys stand out and most importantly hugely fun to play and with the great looking graphics its bound to be great fun! Looking at the trailer
it appears that veichles are available and its always fun to mess round with them and for getting to enemies fast. Wow, thats all I can say. The gameplay looks fantastic. Like he said stealth, sniper or all out explosions its got it all. The variation we hope will be a good thing. Obviously how good the game is will be dependant on the controls but I don't expect they'll be changed too much for Farcry Predator Instincts. The freedom of the game is what sounds good to me but with many games taking the open sandbox style, is it possible to be creative? The story seems to be pretty linear, beside the choice to do missions in any order it sounds like the eventual conclusion will be the same, however, we are told the game is open-ended. Amazingly enough, Farcry 2 has a completly new engine which seems to be rare these days (cough unreal engine cough), it will be interesting to see how the new engine - Dunia, plays. Ubisoft have gone all out for realism, for example, if you set on fire you have to pat yourself to stop it and you even have to remove bullets. Farcry has also utilised the new African setting and placed various species which the player can use to distract enemies. As a result of the realism there will be no feral instincts or the mutant enemies from previous instalments. But don't worry multiplayer will be included in the game but the modes included are yet to be confirmed. On my wishlist for Farcry 2? A map constructor, I wasted so much time on that and so did many others, it would be great to see this in the game but I wouldn't hold your breath, it is very unlikely. Still, if its fun to play and nice to look at, who is really complaining?
Don't forget to check back for the full review coming September this year and keep coming back for more updates and developments on the game!
Want more Farcry 2 right now? There is a 13minute gameplay video available, just click download on the site and enjoy.
Link: 13 minute gameplay footage click to download
~~Sean Linley,360stage~~