Sunday, 22 June 2008

Official Announcement


We are finally slipping into gear.
Our alpha site will be up very soon! Hopefully in the next couple of hours!
We've registered our domain and our site will be up very soon!
Here's the new page you need to bookmark: http://www.zygosgames.com/ *
See you there!

*Note the address currently redirects to the blog until the main site is up.

Tuesday, 17 June 2008

Avatars for your Xbox?


Judging by the reactions to the news that Microsoft are possibly going to be bringing Mii-like avatars to the 360, I’d say that most people really don’t give a damn about them. Other people seem to get the idea that the “fully customisable” characters are going to replace their gamer pictures. However, I think what’s more likely to happen is that M$ will offer the “personas” alongside gamer pictures and personal photos as another way of representing yourself in games. In fact, It looks as though we’re going to be able to play as our avatars in some games. Sounds kind of familiar, doesn’t it? If you’re looking for the source, hit up http://kotaku.com/5016607/leak-seems-to-confirm-xbox-live-avatars-on-the-way.

After brooding over this news for an hour or so, I’m not really sure of what to think of the direction Microsoft is taking its supposed (am I going to use this word?) “Hardcore” console. What with news on a Wii-like motion remote and now this, it would appear that they want to take the 360 to a whole new audience. Now I myself, have no beef with the avatar idea, as long as they don’t co$t too much. In saying that, I’ve already got a Wii where I’ve already created a goddamn awful version of myself (not that the original is much to look at), and Sony are eventually going to release Home, where I can make a more hideous rendition, and therefore it begs to ask what MS are going to do differently to Ninny or Sony to appeal to the audience of its own premier console?

--Tom Rhodes, 360Stage Editor--

Wednesday, 11 June 2008

360Stage forum - 360stage.tk

Our official forums have now opened, in the future they will be updated with out own software.
Register for free here - 360stage.tk
Features:
-Discussion for ALL consoles
-Console Wars
-Free PC/Console tech support
-Moderation possibility (e-mail 360stage@live.co.uk if interested)
-Access to store - Post=Points you can spend on cool stuff including access to exclusive forums and more!
-Post your own reviews/faqs
-Upload files to your post of upto 20mb+unlimited downloads/uploads
-Forum ranking and seperate reputation system!
-Latest IPB software
-Get to know the 360Stage staff!
-New features coming soon when we upgrade!
So join our forum now! Discuss your fav games, consoles and get free support and join a great community too!
The 360Stage forum click here to register for free!

There are games that should be sequeled...


...but is Portal one of them? Back when it came out I thought it was totally sweet, but I’m not sure if I want a second one, it might ruin the magic...I don’t know, I’ll buy it, but probably only because the following information looks totally awesome.

It looks as though the second hit in the Portal series (I feel bad calling it a “series”…) could quite possibly be a prequel, focusing on life at Aperture Science back when founder of the company, Cave Johnson was “still alive” see what I did there! What am I doing? Anyways, so supposedly, P2 will occur in the years before GlaDOS and therefore instead of her shouting at you through your speakers, it will be Cave Johnson who has been poured into a PC and is having doubts about the whole thing.

From what I can gather, you’ll play as a new test subject for the company which could possibly give the game a whole different change of pace, although, looking at a small snippet of the script over at Kotaku ("I been thinkin," the script reads, "Heck, suspended as I am in this inky purgatorium, I got nothin' to do but think. What if them engineers didn't do me no favors pourin' me into a computer? What if they denied me my final reward?") It appears as though the same sense of humour will be in place, which was, as we’ll all agree, was one of the most fantastic things about the original Portal game. In all honesty, I haven’t got a problem with the dudes over at Valve creating a second Portal game, what I wouldn’t like is if they decided to go all multiplayer on its ass because just doesn’t seem right to me. Portal’s a single player experience, and that’s firmly where it should stay.
--Tom Rhodes, 360Stage Editor--

Thursday, 5 June 2008

At a Glance: Dark Void

Here’s news straight out of Capcom’s recent event CAPTIVATE08 about Airtight Games’ current project Dark Void, which will likely be coming to stores in around a year’s time. Before this event actually happened, I’d never even heard about this title, so being able to see it for the first time as a fleshed out object, rather than as a mere concept, was really cool because to me, this game looks as though it’s got some strong promise.


We obviously haven’t had the chance to play the game yet, which sucks, because despite it being a year away, it looks extremely playable and good to look at. From the demo we saw though, we were able to get a pretty good sense for how the game works and its basic mechanical ideas.

In terms of story you play as a dude called Will. Now Will’s a Pilot, and a stupid one at that, so he decides to go and fly over the Bermuda Triangle which obviously has disastrous consequences because he discovers a portal (or dark void, if you will) which takes him to an alien planet where, of course, there are aliens called Watchers.


Aliens = hate. Aliens = you shoot. Aliens = die.

So it looks to me as though we’ve got a cross between Jak II: Renegade and Gears of War. Although, if we explore the game play for a second here, there’d be another game to add to that list because in Dark Void you can totally hover and fly. So, we’ve actually got Jak II: Renegade, Gears of War and Crimson Skies, and it’s this mix of game play that’s got us all excited (not sexually). From what we saw from the footage, Will will be able to kill the Watchers using an arsenal of unconventional weapons such as one which shoots electricity which is already looking pretty nice despite being a year away. As well as that, players will be able to take advantage of cover, but you’ve got to be careful because it can easily be destroyed, which means that even when it looks as though you’re safe, you’ve got to be constantly aware of your environments to make sure there’s another piece of cover to hide behind. If you’re not into playing the waiting game, you can utilise a handy jet pack you pick up from one of the Watchers to shoot up into the air to kill dudes from behind their own cover. This plans out especially well when you’re climbing vertical cover, such as cliffs, where you have the ability to shoot dudes from above you and watch them fall past you.


Looking at the way that Will moves from fighting from the ground and into the air, Dark Void looks as though it handles really well, how that extends to the full flight combat is also really interesting. If you’re on the ground and you see a flying saucer over head (yes, there will be flying saucers) you can boost up to them and jack them. From there on, the game totally becomes Crimson Skies, so if you we into that then you’ll love how this plays.


Therefore, Dark Void looks as though it’s aiming to please a myriad of people when it comes out next year. To me, everything I’ve seen looks pretty good, but I’m quite nervous to see how the gun combat plays out with all of the crazy weaponry; which I have to say I’m not really into. Well, I guess I’ll just have to wait and see for a little bit more of information at E3, so until then, our thoughts are positive.













--Tom Rhodes, 360Stage--

Thursday, 29 May 2008

At a glance: Beyond more Good and more Evil



At last it’s happened. One of the greatest games to come out of 2003’s action/ adventure packed holiday season is getting a sequel. There was news a while back that Rayman creator Michel Ancel was focusing on a Beyond Good and Evil sequel, but it somehow got overlooked. However, we’ve finally all got proof of his word with the above teaser trailer which gives us a look at the game’s “identity”. Of course I’m not talking about specifics here, but you can see from the clip that the two main characters, Jade and Pey'j are back, along with the game’s sense of humor. I’m not going to give you a running commentary though; that would just be filler, I’ll just let you watch the trailer and remember back to that great 2003.

Looking at the trailer, it looks like the game’s in development primarily for “next generation” platforms, but it would be hard to see them leaving out a Wii and PC version too; remember, this is all just my speculation. Moreover, by putting the fact that the two characters are back together and that this is likely to come out on the 360 and the ps3, I think that we can presume there to be some sort of co-op mode, because that seems to be the current trend: why not throw in co-op?! Hell yeah why not?!

Nothing specific has been said about the game itself in terms of new characters, mechanics and story, but rest assured that as soon as anything else is said, we’ll be right on it. Hmm, isn’t E3 sort of just around the corner…?

--Tom Rhodes, 360Stage Editor--

Monday, 26 May 2008

Rock Band - How to save £43! (and the great European rip-off)

The basic outline of this controversy surrounding the price of Rock Band goes like this.
.USA: £85 (approx)
.Europe: £180 (No approx there either)
.That's a whopping £95 difference!
.We can get you the game with all instruments for £137 saving
you £43 - Read on to find out how
So really it's not hard to see why European gamers were so angry. Harmonix responded to the angry gamers with the following statements:
1.The cost is so high because of shipping costs

The game is backed by EA who happen to have an European hq where the game could have been produced so these claims are really very poor.
2.European gamers will have a special edition copy of the game

Well lucky us eh? 5 extra tracks for over double the cost.
3. We decided to release the game solo for the benefit of gamers - They can use Guitar Hero controllers and any usb mic

Part of the anger came as Harmonix didn't even bundle the game with the instruments. Amid lots of controversy with Activison over the usage of their controllers with Harmonix's Rock Band we are told that the controllers are compatible despite reports of problems especially with the PS3. As for the mic nice try but by not bundling I'm sure that's more money in your pocket.
Tips for getting Rock Band as cheap as possible
.It's worth checking out Zavvi who are offering the game solo for £38.
.If you want to buy the game with the controllers shop around. It's probably worth buying the game and controllers from separate shops.
.Avoid Game and Gamestation - They are charging full RRP of £180
.To get the game in a more affordable way to begin with buy the game (cheapest reported price of £38) and a drum controller (RRP £69.99) this will cost you between £108-120. Now, simply wait a couple of weeks and buy the wireless guitar for around £60. This brings you to the £180 but without the need of a hub there's less mess and your xbox live mic will suffice as a microphone to sing with.
.Our final tip - Don't buy it, it is an obvious rip-off and for each person that buys it's another goal for Harmonix who prove that the consumer will buy no matter how high the price is.
As mentioned earlier in the article the game is available for £137 - Here's the how.

Buy the game from Zavvi - Click Here to buy
Other retailers we reccomend are Play and Amazon.
The bad news is the game is genuinely fun to play, (even more so than Guitar Hero 3), the question is - Are you willing to pay?
Don't miss our review of Rock Band coming soon!
~~Sean Linley, 360Stage Editor~~
Rock Band Official Trailer HD

Wednesday, 21 May 2008

At a Glance: “Spyro: Dawn of the Dragon”

A prettier Mario Galaxy would be too much to ask for, I guess.


There's an article over at http://www.shacknews.com/onearticle.x/52755 right now which lays claim to the announcement of the the third and concluding Spyro game in the “mature Spyro” trilogy which was started with “The Legend of Spyro: A New Beginning” back in 06. For me, the most impressive thing about this article, is the above screen shot, taken on the 360 version of the game, which sent shivers down my spine when I first laid eyes on it.


At first glance, I thought that Sierra, the game's Publisher, had seen the huge success of Mario Galaxy and tried to emulate it. However, I was obviously wrong, with journalists describing the new game as being “Spyro meets God of War”, which certainly sounds intriguing. I love God of War, and I kind of loved Spyro, back in the days when it was developed by Insomniac, so perhaps this game will be enough to revitalize the Franchise. Along with Spyro's “God of War-like” qualities, Dawn of the Dragon will come with three main new features:

-overhauled visuals
-drop-in cooperative play
-free flight



The prospect of free flying sounds totally fascinating, although I'm hoping that they don't do a Lair on us and implement terrible flight controls. With E3 coming up veeeery soon, I'm sure Microsoft will be dying to show off their new motion controller for the first time, and Dawn of the Dragon would be a perfect candidate for gyroscopic flight controls, so expect more on that I guess. Co-operative play excite me to no end. Supposedly, a second player is going to be able to drop into the game and play as Cynder; and the game itself is completable with both Spyro and Cynder in one player. Overall, I don't think I've ever personally been more excited about a Spyro game as the idea of limitless free flight and co-operative play seem to be great additions to the usual formulaic development of a Spyro sequal. Here's hoping this year's E3, (July 15 -18) will shed more light on this remarkable comeback.


--Tom Rhodes, 360Stage Editor--

Sunday, 18 May 2008

Thought Track: Gears of War 2 (single player)

Josh and Tom give a running thought track of a short section of gameplay collated from the single player section of Gears of War 2. These are our thoughts. We hope you like them.

--360Stage--

Wednesday, 14 May 2008

The End of Something Revolutionary: My time with GTA: IV




Here's a short video piece to camera about my final thoughts on the ending I recieved to GTA I4. There are no spoilers as such, but just typically, I got a phone call from Packie, but I left a note to show when it happens. It's barely audible and you probably won't hear it, but if you want, just skip 20 seconds ahead to hear my thoughts. What to say...? I'm not sure. I may write something about it tomorrow...or I may not. In any case, there'll be a review going up soon, but really, do you need a review for us to tell you that you should buy it? Whatever, check back to hear Editor Josh Pollard give GTA I4 a good old-fashioned praise.

--Tom Rhodes, 360Stage Editor--

Tuesday, 13 May 2008

GTA IV: Going under (and how to do it)

One of the most popular GTA IV glitches is the underworld glitch. It basically allows you to explore whats under the map. Despite my poor camera I managed to get the glitch on film and I'll even share the secrets on how to do it. Sorry for the cam quality, if you have any questions leave a comment and we'll get back to you.

First watch this video, this is the actual glitch in action.


Now here's the how to video, exclusively on 360stage.
--Watch for some handy tips at the end--


We hope to steal Josh Pollard's HD camera and have some HQ videos by next week.
If you have any questions, leave a comment!

Monday, 12 May 2008

GTA IV: Glitches

It was only a matter time before we got some glitches and here is a video full of them!
Included is; breaking dancing tugboats, flying cars and upside down motorbikes.

FULL SCREEN CLICK HERE

Sunday, 11 May 2008

Feature: Grand Theft Auto IV: Saturday Night Live

Here's something for you GTA fans out there. This is a great sketch from SNL in which Niko and Vlad complain about how thier city (Liberty City), is portryaed in a negative way by Rockstar.
Hope you enjoy the sketch, leave a comment and let us know!

~~Sean Linley, 360Stage Editor~~
*We are testing a new player based on the photobucket player, please let us know if you experience any bugs or techincal problems with the player, many thanks 360Stage staff*

Guitar Hero: Aerosmith - You still excited?

When this game was announced there was a mixed reaction. Those who like Aerosmith and whose who don't. Depending which side you were on will depend on how excited about this game you are. When looking at this game you need to avoid the commmon misconception that the game is just Aerosmith, there will be other bands on there, the question is who? Bosses at Activison told us to expect
60% Aerosmith 40% other
We're also told to expect 60 tracks but we expect it may be a bit less but with various sources citing there to be about 40.
The announced tracks so far u are:
Nipmuc

* “All the Young Dudes” - Mott the Hoople
* “Dream Police” - Cheap Trick
* “Make it” - Aerosmith
* “Uncle Salty” - Aerosmith
* “Draw the Line” - Aerosmith

Max’s KC

* “I Hate Myself for Loving You” - Joan Jett
* “All Day and All of the Night” - The Kinks
* “Movin’ Out” - Aerosmith
* “No Surprize” - Aerosmith
* “Sweet Emotion” - Aerosmith

The Orpheum

* “Complete Control” - The Clash
* “Personality Crisis” - New York Dolls
* “Livin’ on the Edge” - Aerosmith
* “Rag Doll” - Aerosmith
* “Love in an Elevator” - Aerosmith
Half-time show

* Lenny Kravitz - Always on the run
* Black Crowes -Hard to handle
* Aerosmith - Back in the saddle
* Aerosmith - Beyond beautiful
* Aerosmith - Dream on -If you got a dlc of this already you'll know it's way too easy to be this far into the track list, however, it's been reported that the track has been altered and we hope harder too!

Other confirmed songs to be featured in the game include:

* “Kings and Queens” - Aerosmith
* “Mama Kin” - Aerosmith
* “Walk This Way” - Aerosmith
* “Combination” - Aerosmith

There is also word of some Run DMC, White Stripes, Stone temple pilots and Deep Purple. We hope to get some more information over the next few days direct from the boys at Neversoft so stick around and walk our way...
Here's a bonus treat the new trailer for Guitar Hero: Aerosmith, enjoy.

~~Sean Linley, 360Stage Editor~~

Saturday, 10 May 2008

At a glance: Gears of War 2



It’s been a long while since we heard anything about the up and coming sequel to last year’s critically acclaimed Gears of War by the kids at Epic Games. Well, that’s all about to change, with Cliffy B taking us on a grizzly rampage through the world of the second instalment of one of the most successful franchises on Microsoft’s popular platform (i.e. not the PC).


What we’re given is a five or six minute look at an early mission taken from Gears 2, Act one / Chapter three: "Assault", to be precise. As the “B Meister” explains, the Locust now have a technology which allows them to "sink entire cities", which sounds pretty terrifying if you ask me. Gone are the days where a well-aimed grenade would stop a Locust Hoard from appearing; now, the COG have to work on a much larger scale to stop the locust from wiping out the entire human civilisation. Cool, isn’t it?


When the sequence starts, we see a huge three or four tiered moving structure called a Derrick (hopefully that’s the correct spelling...) coming up over a hill. It reminds me of something straight out of the “Mortal Engines” series of novels, and looks as though it could crush the largest of foes, but as Cliffy explains, the Derricks are only pulling machines, which tow something even larger to their destination.



These Derricks are towing Grind lifts (spelling?), which are what the COG are going to use to "borough down into the depths of the underground" to take out Locust resistance. From the looks of things, the COG have to protect the Grind lift at all costs, and so once again, you take up arms as Markus Phoenix in an attempt to save the human race.



I think that there’s so much to talk about that I guess I’ll have to do it systematically, starting with weapons. As far as we can see, there appear to be quite a few upgrades, changes and additions to your arsenal in GoW2. The first thing to change is the design of the chainsaw gun, although the changes made appear fully aesthetical. It looks as though Epic have decided to go into minute detail with their weaponry, and now you can actually see the florescent cross-hair of your chainsaw gun as Phoenix aims to kill. Additions to the quantity of guns have been made, and it looks as though most of the weapons from the first game remain (although there’s no word on the long shot) with the addition of a new acid grenade and a new automatic pistol. There’s likely to be much more announced on this front closer to the release of the game in November, so watch this space. To top it all off, Epic have tweaked the active reload system, which hopefully means that different weapons’ active reloads will activate a different power, which would definitely make the game play a little more tactical.



Most of the other neat things that we saw were mainly to do with combat. At the COG progress down the Derrick, they come across new types of enemies and their new abilities. For starters, there’s now a locust which can climb up walls using metal attackable claws. In the footage we saw for example, a Locust climbs up the side of the Derrick and runs at you, but with a quick blast form the Lancer (chainsaw-gun) Markus gets him down. What’s really cool is that when downed, Phoenix can pick up an enemy and use them as a human (/locust) shield. Then, when their purpose has been fulfilled, they can be disposed off with a finisher. The one that we saw was a quick and painful snap of the neck, but we’re guessing there’ll be a few more. Another addition we saw to the combat was a higher level of contextual moments For example, everyone’s chainsaw executions are back, but now, depending on where you go at your enemy from, you’re chainsaw will do a different animation. In the one that we say, Markus goes at his enemy from the back, resulting with a bloody upwards slash, ripping them in two. Other tweaks to chainsaw combat have been made, with button mash battles now occurring if two chainsawers get together. For example, if Phoenix tries to chainsaw someone who has a chainsaw gun and has their chainsaw out, the two will have to enter a furious battle of the thumb; having to tap B, rather like in God of War, before the victor receives their precious kill.



The amazing cover system from the previous game is similarly returning, with only minor changes, increasing the difficulty of being able to shoot at someone from behind cover. Thank god, because it was one of the things that made the original Gears one of the best shooters I’ve ever played.



What’s also returning is the exceptionally high graphical standard, both artistically and technically. Throughout the whole presentation there were no frame rate drops, consistently running at around 35 frames, which was hugely impressive, considering the amount of enemies and partial effects on screen at any one time. Explosions from the Derrick, sparks from your gun, blood from the chainsaw and great lighting effects are some of the most drastically improved areas to take advantage of the newest updates of Unreal Engine 3, along with an over-all sharper look to pretty much every area of the game.

There you have it. I’m sure by now you can tell that I’m stoked about Gears of War 2 and why wouldn’t I? It looks as though Epic knew they were onto a good thing with their new franchise, and thankfully they’ve not tried to do too much new to it. Roll on November 2008!


Check out the footage now:
*Update: HD footage from GT!*






--Tom Rhodes, 360Stage Editor--

At a glance: Ghostbusters

Dan Akyrod: "This game is essentially Ghostbusters III"



I remember hearing about this game some time ago and as an old school ghostbuster fan of course the news excited me. What excited me more was the involvement of all the original cast. And what excites me more is the many references to the movies within the game as Slimer, Stay Puft Giant and the crazy woman ghost in the library. The new story, which was actually written by the cast, combines the old stuff with a whole new story. Graphically the game looks stunning and the voice acting as we know should be fantastic unlike LOST: Via Domus. We're told you can manipulate and destroy the environments and I'm sure you agree it is a good feature to have.

Back to what excites me again - The chance to cross-over to the ghost world and with the next-gen graphics this should look amazing. Ghostbusters is shaping up to be one of the best movie-based games in a long time, if not ever. Obviously, without seeing the controls and getting a real chance to play we can only go on looks but for Ghostbuster fans who've seen the Sega and Snes versions it looks like we may finally have a good Ghostbusters game.


Check out the first section of this video from GT for a sneak peek of the Ghostbuster's game.


Don't forget to check back, we'll keep you updated and look for the review of the game later this year.



Ghostbusters: The Video Game Teaser







Your browser does not support Adobe Flash contents.



--Sean Linley, 360stage Editor--

Friday, 9 May 2008

Feature: The Way of the Gamer



Josh is playing Grand Theft Auto IV since he has to review the game (yes Tom I will upload the review soon) but he is not taking notes properly, with Master Tiger Bamboo Stick, Josh learns the arts of how to review a game..

Thursday, 8 May 2008

Review: Guitar Hero 3: Muse Pack DLC

So after the 96MB or so of downloading the pack I look around for my guitar which had been gathering dust... something about the third installment of Guitar Hero didn't feel right...

Suprisingly there was no update for the game which was strange, I swear it tries to rival Gears of War in patches but anyway, the first song I played was Super Massive Black Hole, love that song seriously, it also happens to be very easy, I would place it in the 2nd tier of songs in the game. The note chart for this appears to be right but it personally isn't my favourite to play. Then I played Stockholm Syndrome and failed, by the way I am trying these all on Expert first time round, after entering a coma-esque mode from playing Super Massive Black Hole it seemed weird, I'll get back to that song in a second. So the last song in the pack I played was Exo-Politics, it was never my favourite Muse song but playing it made fingers dance... like "Radio Song"... no? Well maybe it was just me I love the finger movement where you have to space your fingers out just makes the game feel more... funky.

Let's get this bastard, Stockholm Syndrome I will conquer it, palms sweating, fingers bleeding. What's this? I'm fucking doing it, I am raping this intro... this is amazing. I play the song and my hands feel like they're on fire! Well thanks Matt, Dom and Chris. Brilliant songs. So if you have not gathered by the score and actually had read the review rather than scrolled down the review and this paragraph, then Muse DLC is worth a purchase, Muse fan or not... because if you're not a Muse fan, you are a twat.

--Josh Pollard, 360Stage Editor--

At a glance: Farcry 2

First off, take a look at this behind the scenes video in HD.


Your browser does not support Adobe Flash contents.


Lets begin with the trailer, well, there's no argument that the environments look awsome! And they should! Farcry is about the environments and using them to gain an upperhand over enemies. Okay, so the story is about hunting down the jackal and a battle that has ripped an African nation in two. The storyline seems pretty generic but the large amount of fps these days means its hard to be different and independent. The free roaming element returns to Farcry with 50 square kilometres of land to explore and complete your missions. The free roaming element was one of the things that made the older Farcrys stand out and most importantly hugely fun to play and with the great looking graphics its bound to be great fun! Looking at the trailer
it appears that veichles are available and its always fun to mess round with them and for getting to enemies fast. Wow, thats all I can say. The gameplay looks fantastic. Like he said stealth, sniper or all out explosions its got it all. The variation we hope will be a good thing. Obviously how good the game is will be dependant on the controls but I don't expect they'll be changed too much for Farcry Predator Instincts. The freedom of the game is what sounds good to me but with many games taking the open sandbox style, is it possible to be creative? The story seems to be pretty linear, beside the choice to do missions in any order it sounds like the eventual conclusion will be the same, however, we are told the game is open-ended. Amazingly enough, Farcry 2 has a completly new engine which seems to be rare these days (cough unreal engine cough), it will be interesting to see how the new engine - Dunia, plays. Ubisoft have gone all out for realism, for example, if you set on fire you have to pat yourself to stop it and you even have to remove bullets. Farcry has also utilised the new African setting and placed various species which the player can use to distract enemies. As a result of the realism there will be no feral instincts or the mutant enemies from previous instalments. But don't worry multiplayer will be included in the game but the modes included are yet to be confirmed. On my wishlist for Farcry 2? A map constructor, I wasted so much time on that and so did many others, it would be great to see this in the game but I wouldn't hold your breath, it is very unlikely. Still, if its fun to play and nice to look at, who is really complaining?
Don't forget to check back for the full review coming September this year and keep coming back for more updates and developments on the game!
Want more Farcry 2 right now? There is a 13minute gameplay video available, just click download on the site and enjoy.
Link: 13 minute gameplay footage click to download
~~Sean Linley,360stage~~

Saturday, 3 May 2008

GTA IV: DLC / We like to abbreviate

Ahhh, GTA IV, isn’t it amazing?  Hell yes it is and we here at 360Stage believe it impossible to think of any one thing wrong with the game that Rockstar have given us.  But, looking towards the future, what are the things we’d love to see arrive as Downloadable content for the game?  Take a look:

1.       GTA: IV: The Prequel, which focuses on Niko’s life before moving to America to live out the “dream”.  We’re adamant, however, not to turn it into some kind of war focussed shooter, but hell, to see what Niko got up to in the homeland would be cool.

2.       The ability to fly plains.  They’re one of the things which make Liberty City look so cool, but it would be great to be able to fly one...and maybe jump out.

3.       To be able to fly to Vice City and San Andreas would be nostalgically cool, , but be likely pricy.  How much would you pay?

4.       A Co-op campaign mode, where the second player could play as Roman.

5.       Deep can customisation, not just painting

6.       The ability to trade vehicles online with your friends

7.       Clan or Gang creation online

We realise that possibly all of these are too much to expect, and besides, we haven’t even completed the game we’ve got.  However, Rockstar have announced that the first lot of DLC will come in the form of an extra story mission set which will last around ten hours to complete.  A sizable piece for a game that’s already successful set for an August release.  Look forward to it, we are!  

--360Stage--

Thursday, 1 May 2008

At a glance: Brand new Prince of Persia to loose itself in time...or not.

The original Prince of Persia: Sands of Time team have recently announced new details on their new and upcoming Prince of Persia game that is in no way related to the Sands of time trilogy. Following is a list of new features you’ll be able to expect from this instalment, or should I say reinvention of the extremely popular series?:

• cel-shaded graphics with an "illustrative" visual style creating a "more poetic vision"

• Zoroastrian myth plot – epic in scale with a focus on healing the world, as in games like Legend of Zelda: Twilight Princess

• A mixture of open-ended and linear gameplay – The Prince will be able to choose which mission he would like to play in an open world environment, but as the missions starts they become linear to allow for the Prince’s usual aerobics

• A new spiked glove allowing the Prince to slide along and jump from vertical surfaces

• A less “God of War like” fighting system, with an emphasis on 1 Vs 1 duels with a dynamic camera

• A confrontational boss fight with distinctive characters dissimilar to those in the MGS series

• A secret “something” which will take the place of the time reversal ability from the past few games

So, with a whole new direction and a style which Creative director Jean-Christophe Guyot said that the Ubisoft management “knew we weren't going to make a second Assassin's Creed," he said. "However, they did raise their eyebrows a bit at the new, stylised artistic direction. They were worried the Americans wouldn't like it. There were many discussions, but they never said no to us." So lets hope that this sticks, because In concept this sounds like a fantastic way to bring back an old series without sticking too much to trodden formula.

My only personal worries are that the game may be considered as less of a mature title because of the new “poetic” artistic direction, so hopefully we’ll still be able to decapitate dudes; that cool-ass glove with a spike on the end I’m sure could deliver some grizzly fun.

Look for more information on the new Prince of Persia from the UbiDays event on the 28th and 29th of May, it’s going to be awesome!


--Tom Rhodes, 360Stage Editor--

Tuesday, 29 April 2008

Podcast: Zygos, yeah

New podcast with Ryan Crossland, enjoy


Online Videos by Veoh.com

Saturday, 26 April 2008

Review: Universe At War

Looks like: An N64 game
Feels like: A poisonous ice cream – Something we really want to tough but will actually kill us if we do
Sounds like: Tribal drums and Opera mixed into one
Smells like: Something disappointingly cheesy
Tastes like: Rust and a bad port


There have been several attempts at bringing RTS’s to consoles from their stagnant pool on the PC, and none of them fail as much as Sega’s Universe at War: Earth Assault. There are no general areas that really stick out as being poor, but that’s only because every single thing that Universe at War does is pretty damn awful.

Looking at past RTS’s to make it to the 360, so stuff like Battle for Middle-Earth II and C&C3, one would think that the areas of general crappage with both of those games, would be the areas in which Sega would make sure they were getting right. Those areas are control and technical performance i.e. frame rate. Suffice as to say Universe at War does neither of these two things correctly; in fact, it does them worse than any other RTS on the consoles. Word.

In terms of controls, it appears as though Sega just lifted them straight from the PC version and mapped them to random buttons. I’ll give them that allowing the player to move quickly across the screen by holding in the RT and moving in the direction you want to go is a clever idea, but because the frame rate of the game is so bad, it makes it hard to control and therefore falls flat, but remains one of the games original ideas that could have worked with some slight, additional technical work.

If you’re anything like me and you’re in dire need of a change from Unreal Engine – supported shooters, then you’d be excited at the prospect of an RTS, especially after the arguable success of BFMEII, but alas, you’re going to have to rethink and go back to COD4 or something (for a few days...) because this really is no good. However, if you’re looking for something which is literally a generic, badly made copy of every other RTS in existence then you’re in luck, because UAW does nothing new whatsoever. In terms of its narrative it’s a mere copy of everything else, with a Futuristic Protector, Evil Universe Tyrant, and Suppressed Earth-force, one knows that they’ve been here before.
The way in which the game is structured is one of the only good things about the entire package. You begin the first campaign learning the basic techniques which will help you through the rest of the game, and in online matches, if you can find anyone (good luck with that...) and then you move onto the second campaign, do the same. Move onto the third campaign, up to the end, where the world map opens up to you, and you get the choice of where you want to take your fight to.

Talking of fighting...who am I kidding? The war in Universe at War is terrible. In fact, I’d go as far as to say that the abstract noun “War” in the title of the game should be changed to something more appropriate, such as “really tedious base-building, and then sending a few units over to crush them”, but I don’t think that that would make for good PR, do you? In any case, all you need to know is that the combat in Earth Assault is terrible. Repetitive, badly implemented, badly controlled.

The overall package that one gets with Universe at War at first glance appears to quite substantial. You get three single player campaigns, which unlock after the completion of the previous one, a skirmish mode and a multiplayer portion. However, when you think about it, you’re only getting what every other game can give you, except that those games will give it to you better. To add insult to injury, UAW for the Xbox literally does nothing new to the PC version, so in effect, you’re actually getting nothing you couldn’t get on your PC, and probably with a better frame rate.

There we go then. Universe at War: Earth Assault. Wrapped up it’s a game that should have been left on the PC. If a company feel like developing an RTS for a console they should put a little bit of effort into it, because with that effort, they’ll be the ones who evolve a genre, making them more money and respect then they’d receive if they just do a quick port.

--Tom Rhodes, 360Stage Editor--

Note to staff/hardcore fans: The new resolution of the graphics are now 500 x 300 and now include the new review images inside the graphic itself... like you saw in the Dark Sector picture but better... flashing... lights... funky.

Thursday, 24 April 2008

MK vs DC universe

The trailer looks awsome. Lets not deny the fact, however, the beat 'em up genre is limited to where it can go and with the recent success of Super Smash Bros it seems that Midway have followed a similar direction. Next we'll be running around as Pac-man in Turok. The game has lots of potential and the grpahics look pretty stunning. However, the grouches at DC won't allow fatalities that intefer with the DC comic's universe. Still, I'm looking forwarding to kicking ass as Batman ;) Check out the HD trailer below!

Sunday, 20 April 2008

Podcast: Wiimote-Pl0x-cast

Here is the third 360Stage podcast, enjoy

http://www.veoh.com/videos/v7019117gg48DAqq

--360Stage--

Saturday, 19 April 2008

At a glance: Rockband


Rockband coming this May!

It’s not time for all XBOX owners to gloat. One of the year’s biggest games is coming to us first (May 23rd to be precise and Autumn for WII and PS3). But stop, will this game be able to warrant its hefty price tag?

For those of you who are unfamiliar with the price tag of rockband it will cost £180 for those of you who want to purchase the game and all instruments and for the mathematicians, yes it does cost more than a brand new XBOX. Included in the package there is a drum kit, guitar controller and microphone amounting to £130 and an extra £50 is required for the game. That’s right the game isn’t included, you have to buy it separately. Harmonix seem to be quick on the “this games a success lets charge a hell of a lot of money”. They blame it on high import costs but then there is a simple solution make the game in Europe and with EA’s investment it is of course possible.

Guitar Hero users are in luck. If you own an XBOX live mix and a regular Guitar Hero controller then all you need is to grab a copy of the game and the drums which will cost you around £100-£120. Non-Guitar Hero users should be able to buy Everything (game included) for around £140 according to retailers.

Getting your moneys worth? Harmonix say the above should cost you £130 with NO game

The track list varies, in fact many cross over from Guitar Hero 3 (Surprise, Surprise) so the main selling point for Rock Band is DLC but with the lack of this within Europe anyway will Harmonix focus DLC in America? Probably, but it will be interesting to see the DLC available for European gamers.

European gamers can look forward to some exclusive tracks including Muse as we get a special edition of Rockband which is another reason for the hefty price tag according to Harmonix. But am I the only one who would sacrifice this for the American price tag of around £90 for everything including the game?

£90 more for Blur, Muse, Oasis and Tokyo Hotel in the UK


In all fairness Rockband never does anything totally new. The microphone is a clone of Singstar, the guitar controller of Guitar Hero and the drum controller is just a different shaped Guitar Controller. It’s the fact that you can put all these together that makes the game different and so popular. If you enjoyed Guitar Hero and are willing to pay for Rockband you won’t be disappointed, Rockband has received rave reviews in America and looks set to do the same here too. The game doesn’t warrant its price tag but if you do have the money the game will be addictive and highly re-playable.

In a sense you're getting 4 games: Vocals, Drums, Guitar and Bass.

If you’ve played Guitar Hero you know what to expect. Rockband is quite simply an extended version of Guitar Hero but will it captivate a European audience or has its price already hindered the marketing? With Activision said to be working on a drum controller and microphone also, we can only hope this is a good thing and will drive prices down. It may also kill any future waiting in this genre. If anything, competition should make for a better game but it will inevitably kill a once original genre as the gamer gets ready for their yearly dosage of rocking out.

Watch this space for a review this May!

--Sean Linley, 360Stage Editor--

Friday, 18 April 2008

At a glance: Rockstar's Social Club



The Rockstar Social Club went live yesterday, for those who don't know what it is it's basically a leaderboard similar to guitarhero.com which tracks many stats. This will include leaderboards, favourite songs, a friends list I'm guessing and some other cool stuff which will enchance the future Rockstar Games experience, most noticebly Grand Theft Auto IV, which by the way I cannot wait for.

You may notice that you get an ID which starts at 10000. Since I wasn't one of the sad people who sat there pressing F5 all day I didn't get into the top 1000.

My member ID is #11446 incase that is any revelance which no doubt it will be, perhaps a number you can dial in Grand Theft Auto IV or something... well anyway I'm going to get back to playing Dynasty Warriors 6, check back soon for other crap later on.


--Josh Pollard, 360Stage Editor--

This is just a quick one, but the achievements for Sega’s Universe at War: Earth Assault (which I’m playing for the review – coming soon) has really lame achievements. Take a look at them http://www.achieve360points.com/game/universeatwar/ and see the craziness that is present! You’d think by now that developers would know how to add achievements into their games correctly, but no! Sega just have to be different. Hmmm.

This raises a question: what’s the worst set of achievements you’ve ever seen? Discuss!


--Tom Rhodes, 360Stage Editor--

Thursday, 17 April 2008

Review: Condemned 2


Looks like: The civil war but with homeless people and vacuum heads
Feels like: A piece of meat
Sounds like: CSI with Manhunt minus middle class people divided by clowns
Smells like: Alcohol and barn yard animals
Tastes like: Piss and aspirin




Condemned 2 is the sequel to Criminal Origins, let me guess, you’re thinking “I knew that”, yes, yes go back to your pit and allow me to continue, so it’s made by Monolith the same people who made F.E.A.R, some extremely grey overrated first person shooter I couldn’t give a fuck about. I didn’t complete that game either... anyway I don’t want to go into a semi review of F.E.A.R now do I? You’re reading this for a verdict on the new Condemned game.


Right OK... so you play as Ethan Thomas and instead of him looking a like Charlie from Iceman with no hair this time around he now looks like an emo, yes I’m aware this game came out the same day as Dark Sector in the UK but this isn’t emo awareness week is it? I friggin hope not that would be worse than... let’s not get into that either. Ethan Thomas has now hit the bottle, not literally I mean he’s an alcoholic, this must be to fit in with the target audience of this game – hence why it wasn’t released on the Wii. OK so that was a low blow there, Ethan is just more of a prick this time around, that SKX fucker has messed with his mind, after all, he cut off his finger. Oh noes did I spoil that for you? It was in the first game, you should have played that game by now. So nine fingered Ethan Thomas is dragged off the streets by the crime scene unit he works with, I forgot the name and I can’t be bothered researching it, with that annoying bitch Rosa again. Albeit a bit strange they chose a drunk, homeless person with nine fingers to do the job, it sort of fits in with the story... well it HAS to fit in with the story.


Thomas sets out on his journey, with the games clock eternally set at night time, you go around beating the shit out of crazy homeless people, some homeless people prefer to wear masks that look like pigs... yeah you know the one you saw in Manhunt. So what’s new? It’s still beating each other senseless you saw in the last one but there are few new things added and some annoying things taken out from the last one. Like for example, you know those annoying doors in the first one that would say “Meh” if you wanted to break it with a fire axe but you just happen to have a sledgehammer... well there are none of them doors present here. Something new is the ability to get new perks for Ethan, so you can holster a gun, or use a stun gun which doesn’t actually make the combat a cakewalk... unless you play on FPS mode... uh.


Condemned 2 is definitely a better looking game than the original, everything seems a lot cleaner... that’s until they put about a million filters and stuff to make it extremely dark. The textures on the weapons seem to be looking a lot better now, and the blood decalcification will now stay on for longer. The one thing that really has pissed me off with this game though is the fact there isn’t a locked frames-per-second, it’s just quite annoying to see the game running at a nice 60 frames-per-second when you are in a corner, it’s quite a relief and I found myself just going into corners just to see the nice frame rate. Then the rest of the time it’s all crippled, grinds my gears I tell you...


Since you can’t see shit in this game you’ve got to rely on sound right? Damn right you do, now I’m not trying to act all tough or anything but honestly, I wasn’t scared by this game at all, it turned out to be another sci-fi game (don’t ask) which really fucked me off. But aside from that, yeah you can hear the homeless searching through cans of rubbish or the sound of crazy people mumbling. The doll factory is messed up; there are babies which can explode... yeah you heard. No we can’t bypass that, babies... explosions... babies... explosions... babies? Explosions? What the fuck is this? It’s the insanity that is Condemned 2 that’s what it is you dick, and it’s great. Violence is aplenty so you don’t need to worry about that, sticking head into grinders to throwing head in TV’s... it’s all good. The voice acting in the game is pretty good actually, too bad the dialogue can get a little off track and tries to hard at times, in other words, it’s not Oblivion.


The story doesn’t last that long either, I went straight onto hard mode and at times yeah... it was rock but it’s nothing to rival Call of Duty 4’s sheer brute difficulty on Veteran. Wait a second... there’s multiplayer? That’s totally awesome right? Guess what I’m going say... well actually it’s not that bad, it can dip into the monotonous at times after running around as one team looking for the last standing member but that can add to the experience. There is a deathmatch and team deathmatch which doesn’t need explaining. Then there is this funky mode called Crime Scene which reminds me of personal experiences. One team has to go around finding severed heads in a box while the other team has to hide the heads... weird but funny. Then there is Bum Rush where to police officers are armed to the teeth and are very hard to kill and the other 6 people or so have to beat the shit out of them, this does make some funny moments. The multiplayer though isn’t exactly something you’ll stick with like Call of Duty 4 but its fun to have a game or two in... I feel such as bastard for saying that since everyone who worked on this game must have worked real hard on it.


Overall, Condemned 2 is not the best sequel in the world, it’s not the best game in the world, it’s not the game of the year, but it’s a hilarious game which will have you laughing from beginning to end... or if you are actually normal it’s a scary game which will have you jumping out of your chair and screaming like a little girl whilst running downstairs, only to be confronted with someone in a clown mask who has a strangely deep voice, then you will start pissing your pants only to be laughed at by the clown and find out it’s your brother playing a joke on you... good game.

-- Josh Pollard, 360Stage Editor--

Note: Blogger is having a fit at the minute and I am unable to upload the picture of my cartoon, this will be dealt with whilst I go down to the Google offices kill everyone.


Wednesday, 16 April 2008

Why Gamers need to grow up

Warning! Language of a frank and downright awful nature used. Tread with caution.

I’ve been playing games for a long while now. Granted, not nearly as seriously as I do now, but I can remember playing Sonic as a young child and thinking about how cool it was to pick up that controller and do stuff on the screen. More or less, that very same sense of pride and achievement is the same thing which draws me back to the screen every day; and it’s why I’m so grateful that games just keep on getting better. It’s amazing to think that the industry has come so far in only a few decades and that makes it extremely difficult to imagine where we’ll be in a few decades from now.


Thinking about my gaming life, I can pick out a tonne of fantastic moments which alone make the endless hours I spend in front of a screen worth my time; I’m sure that some of those moments will be the same for all of you out there reading this. Getting your very own console, completing your first game, playing against one of your friends and beating them for the first time, and of course, taking your gaming online and playing against others.

It’s that last point which I really want to focus on now, so if you’re too immature or you’re too much of an idiot to want to read something which requires just a little bit of thought then go, because to be honest, I don’t want you to be reading this.

Online gaming is an area in which a lot of us have conflicting ideas. We all know that for games such as Halo or Call of Duty, the single-player experiences are only a very small part of the overall package. I guess that you could take it even further and say that a vast majority of people now expect a good quality multiplayer section in any game of genres such as shooters, RTS’s and sports and sometimes, it’s even acceptable to make multiplayer-only games. Look at the success of Team Fortress 2 for the PC; I know a tonne of people who decided to only buy that game instead of buying it as part of a package (The Orange Box).

So where does our affixation with online gaming stem from? From where I’m standing, there’s really only one to look at it:

People love people. All people, ok, most people enjoy communicating with others. It’s written in our genetic code to talk, listen and touch (usually non-sexually, unfortunately) and we honour that code in every aspect of our lives. More than ever do we try - in any way possible - to tell our friends what we’ve been doing or why we’ve not been answering our phones all day, and unlike those shallow PC gamers (sorry guys, but it’s true) we console folk have had to wait a damn long time to get our online on. However, it really is debatable as to whether or not some of us were ready for it to arrive.

The primary reason that I play games is for fun. Fun fun fun. When I decide to go online, and I have to sit in a lobby with a group of fuckwits talking crap at one defenceless player who’s sat there unable to comment or let their voice be heard over the shouts of “Your mum” or now more commonly “Your face”, It really, really frustrates me.
Now, by no means would I call myself the most politically-correct human being, often ripping on one of my friends for having an unusually large nose and crazy hair, but when people begin to fuel hate at other players online at - in most cases - people they don’t even know – It makes me wonder about the state of the human on the other end of the headset.

Now, don’t get the wrong impression here, we at 360Stage love online gaming, but it’s just some of the people who we have to sit and listen to in our games which annoy us. After a few of years of online gaming, it’s become apparent to me that these just aren’t willing to back down. Therefore thankfully, it’s enjoyable to see progress being made in newly released games which allow players to ignore the minority who are ruining it for the rest of us. However, I think that until much more drastic measures are taken we’re going to be plagued by these nuisances every time we go online.

I’m no game designer, so I’m not sure about the limitations of the technology we’re playing with here, but I take the same stance that Bill Fulton took in his article http://www.gamasutra.com/view/feature/3604/fixing_online_gaming_idiocy_a_.php in that designers need to start looking at the social aspects of their games much more thoroughly. Perhaps the problems begin to occur in testing. I can imagine that it’s much more difficult to examine a player’s reaction to bastardism than to bad level design or whatever. Nevertheless, if that is the case, surely the obvious route to take would be to include more security, blocking, and kicking features into one’s game from the very beginning? Maybe I’m wrong, but please, guys, you have to do something because all of that prejudice can’t be good for you.

I think one of the major parts of the online problem is the overall stereotypical demographic of people who play online games. I know that this is a huge generalisation, but most people that you hear screaming over the headset are Western, male, teenagers or children. There’s one thing slightly worrying there. Can you pick it out? How about we go through it together. Shooters are not for children. I don’t care what it is. Whether it’s Team Fortress 2 or Battlefield, children pointing guns at people and laughing when they get a kill is Not cool. Additionally, most of these games are rated either 12+ or 18+ and it’s easily apparent that there are large group of parents who don’t regulate the games their children are playing. I don’t want to parent your children for you, but those ratings are these for a reason; because kids can’t handle the mature themes they’re having to deal with when playing shooters, and although they seem to be having a ‘bit of fun’, it’s actually turning them into psychopaths who will end up with no friends.

Therefore, as a closer I’ll leave you with this. If you’re a gamer and you enjoy that similar sense of pride and achievement to me that you receive from those special gaming moments, don’t let the idiots ruin it for you. File complaints, kick and mute them out of the room. However, don’t, I repeat; do not sink to their level. If you shout back then you’re just as bad as them and the people around you don’t deserve it either. If you’re a parent, keep your kids off of the violent games until they’re at a sensible age to deal with them, and everyone else, let’s try to make the online gaming landscape a little brighter by kicking out the dead weeds.

...

Hey, now that I’m in a less enraged mood, I’d like to hear all of your ideas for future online gaming regulation. In fact, let’s open it further; how do you see the future of online gaming evolving and do you think that gamers will evolve along with it?

--Tom Rhodes, 360Stage Editor--
p.s. Podcast coming tomorrow

Friday, 11 April 2008

Review: Dark Sector


Looks like: What you get when you cross Gears of War, Resident Evil 4 and a tin of black paint
Feels like: Something that surpasses its allotted time slot
Sounds like: Somebody groaning over and over and over and over and over and...
Smells like: Melted tires
Tastes like: Something with too much salt so you have to spit it out



Sometimes when you review a game, the thing that you’re playing just gets too much for you so you have to get rid of it. That’s exactly what happened to me when I tried to play through Dark Sector for this review – and I just couldn’t put myself playing through the second half of the game. If you think I’m a bad person because of it then fine, but if you want this review to be from the heart then you’re going to get it.


A billion reviewers use the phrase “attempts to do too much, and fails because of a lack of dedication”, and I think that that’s really the only way to describe Digital Extremes’ Dark Sector. If you can imagine the cover and run mechanics of Gears of War, the Merchant and view-point from Resident Evil 4, elemental puzzles, Mechs, zombies and futuristic solders all wrapped up into one title, then you’re right on your way to visualising Dark Sector. The problem with all of that stuff is that separately, each one of those things on that little summative list are really great features to include in any game, but where Digital Extremes have gone wrong, is that they’ve tried to impress too many people, and as a result, they’ve failed, which is unfortunate because Sector’s not got that bad ideas.


Are you ready for the first major criticism? Here it comes, and it’s in the form of the game’s Protagonist Hayden Tenno. Hayden is not your typical one-man-takes-on-the-whole-world type shooter protagonist. Why? Because he’s an emo. And you know what I think of emos? I think they should all have their retarded little fringes ripped out of their bony white heads. However, on reflection, I don’t want to be playing as an American Slap-head either, so really we’re all screwed whatever they do, because they’re never going to let you play as anybody reasonably normal anyway. The second criticism I have is much more simple and to the point. The game has no story whatsoever. From what I remember it’s something to do with mutations and killing fools but that’s all I can recall without looking at Wikipedia.

What’s so frustrating about Dark Sector is that, on the surface, it doesn’t appear to have very many problems (despite the guys stupid hair). In fact, it seems to have quite a few great ideas, like, for example, your main weapon – the glaive, which is sort of like a boomerang, but it has three blades attached to it. If you could find me a cooler weapon I’d have sex with you, so I guess you’re lucky that we’ve got one right here. The “cool” factor gets a + 10 because of your ability to slow down time when it’s in mid-flight which enables you to guide it around corners and be more precise, allowing for more dismembering and decapitating. At various points throughout the game you’ll be able to apply different elements such as fire, electricity and ice to the glaive as well. However, all of these extra abilities become stale when you start having to use them in puzzles.

The puzzles are, in my humble opinion, the worst part about the game, and were a large part of my decision to discontinue playing. They start out sure enough, as small introductory puzzles which acquaint you with the basic concept of setting your glaive on fire and throwing it at an obstacle to allow you to pass. I can manage these generic, simple ideas, but when after playing the game for four or five hours and you realise you’ve been doing the same environmental puzzles over and over again, you realise that you’re on the downward-spiral and it’s soon after that, when you’re fully aware of the game’s lapses, that you too, will decide to remove the disk from the drive.

That’s really the most awful thing about this though, because Dark Sector has any other number of good features which are unfortunately countered by their overuse, however, you won’t begin to notice this until you’re a few chapters in. One of the best is your ability to pull off finishers on your enemies, which becomes extremely helpful when you’re tackling the zombies in the game. There are a couple of different animations for these finishers and depending on where you get the kill from in relation to your enemy depend on the animation you’ll get. For example, if you run up and get a kill from behind you’ll grab their neck and rip it back, with copious amounts of blood, a good amount of rumble from the controller and an extremely satisfying “crack” from your speakers. This is definitely one of the reasons why the game deserves it’s ‘18’ rating, but whatever, they’re seriously fucking awesome!


If only the guns in Sector were as good as the finishers...Which, unfortunately they aren’t. When you start the game you’ll be stuck with a crappy little pistol, and you’ll stick with it until you can afford to buy something better from the Merchant, Resident Evil 4’s most awesome character. Yep, this game features a similar Buy, Sell and Upgrade system to RE4 which I think sucks, because if you don’t find hunting around for money crates interesting then you’re screwed. You do have the option to pick up your enemies weapons once you’ve killed them but they somehow seem to evaporate after ten seconds use, which is highly unfair.

Now, before I took the disk out I managed to force myself through some of the game’s multiplayer features. There are two modes and they both suck. That’s all you really need to know really, and if you’d like to know more about that I suggest you go to Wikipedia because I’m not going to describe them. If I were in your position and you decide to go out and buy Dark Sector, firstly I wouldn’t, I’d rent it, and secondly I’d keep way clear of the multiplayer portion because It just feels too tacked on and would be putting a multiplayer section onto Resident Evil 4.

So, in conclusion, and I really don’t want to say this because these guys have been working so very hard on this, but I don’t think this game’s worth your money. Not even a rent. Period.

--Tom Rhodes, 360Stage Editor--