Saturday, 3 May 2008

GTA IV: DLC / We like to abbreviate

Ahhh, GTA IV, isn’t it amazing?  Hell yes it is and we here at 360Stage believe it impossible to think of any one thing wrong with the game that Rockstar have given us.  But, looking towards the future, what are the things we’d love to see arrive as Downloadable content for the game?  Take a look:

1.       GTA: IV: The Prequel, which focuses on Niko’s life before moving to America to live out the “dream”.  We’re adamant, however, not to turn it into some kind of war focussed shooter, but hell, to see what Niko got up to in the homeland would be cool.

2.       The ability to fly plains.  They’re one of the things which make Liberty City look so cool, but it would be great to be able to fly one...and maybe jump out.

3.       To be able to fly to Vice City and San Andreas would be nostalgically cool, , but be likely pricy.  How much would you pay?

4.       A Co-op campaign mode, where the second player could play as Roman.

5.       Deep can customisation, not just painting

6.       The ability to trade vehicles online with your friends

7.       Clan or Gang creation online

We realise that possibly all of these are too much to expect, and besides, we haven’t even completed the game we’ve got.  However, Rockstar have announced that the first lot of DLC will come in the form of an extra story mission set which will last around ten hours to complete.  A sizable piece for a game that’s already successful set for an August release.  Look forward to it, we are!  

--360Stage--

Thursday, 1 May 2008

At a glance: Brand new Prince of Persia to loose itself in time...or not.

The original Prince of Persia: Sands of Time team have recently announced new details on their new and upcoming Prince of Persia game that is in no way related to the Sands of time trilogy. Following is a list of new features you’ll be able to expect from this instalment, or should I say reinvention of the extremely popular series?:

• cel-shaded graphics with an "illustrative" visual style creating a "more poetic vision"

• Zoroastrian myth plot – epic in scale with a focus on healing the world, as in games like Legend of Zelda: Twilight Princess

• A mixture of open-ended and linear gameplay – The Prince will be able to choose which mission he would like to play in an open world environment, but as the missions starts they become linear to allow for the Prince’s usual aerobics

• A new spiked glove allowing the Prince to slide along and jump from vertical surfaces

• A less “God of War like” fighting system, with an emphasis on 1 Vs 1 duels with a dynamic camera

• A confrontational boss fight with distinctive characters dissimilar to those in the MGS series

• A secret “something” which will take the place of the time reversal ability from the past few games

So, with a whole new direction and a style which Creative director Jean-Christophe Guyot said that the Ubisoft management “knew we weren't going to make a second Assassin's Creed," he said. "However, they did raise their eyebrows a bit at the new, stylised artistic direction. They were worried the Americans wouldn't like it. There were many discussions, but they never said no to us." So lets hope that this sticks, because In concept this sounds like a fantastic way to bring back an old series without sticking too much to trodden formula.

My only personal worries are that the game may be considered as less of a mature title because of the new “poetic” artistic direction, so hopefully we’ll still be able to decapitate dudes; that cool-ass glove with a spike on the end I’m sure could deliver some grizzly fun.

Look for more information on the new Prince of Persia from the UbiDays event on the 28th and 29th of May, it’s going to be awesome!


--Tom Rhodes, 360Stage Editor--

Tuesday, 29 April 2008

Podcast: Zygos, yeah

New podcast with Ryan Crossland, enjoy


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