Warning! Language of a frank and downright awful nature used. Tread with caution.
I’ve been playing games for a long while now. Granted, not nearly as seriously as I do now, but I can remember playing Sonic as a young child and thinking about how cool it was to pick up that controller and do stuff on the screen. More or less, that very same sense of pride and achievement is the same thing which draws me back to the screen every day; and it’s why I’m so grateful that games just keep on getting better. It’s amazing to think that the industry has come so far in only a few decades and that makes it extremely difficult to imagine where we’ll be in a few decades from now.

Thinking about my gaming life, I can pick out a tonne of fantastic moments which alone make the endless hours I spend in front of a screen worth my time; I’m sure that some of those moments will be the same for all of you out there reading this. Getting your very own console, completing your first game, playing against one of your friends and beating them for the first time, and of course, taking your gaming online and playing against others.
It’s that last point which I really want to focus on now, so if you’re too immature or you’re too much of an idiot to want to read something which requires just a little bit of thought then go, because to be honest, I don’t want you to be reading this.
Online gaming is an area in which a lot of us have conflicting ideas. We all know that for games such as Halo or Call of Duty, the single-player experiences are only a very small part of the overall package. I guess that you could take it even further and say that a vast majority of people now expect a good quality multiplayer section in any game of genres such as shooters, RTS’s and sports and sometimes, it’s even acceptable to make multiplayer-only games. Look at the success of Team Fortress 2 for the PC; I know a tonne of people who decided to only buy that game instead of buying it as part of a package (The Orange Box).
So where does our affixation with online gaming stem from? From where I’m standing, there’s really only one to look at it:
People love people. All people, ok, most people enjoy communicating with others. It’s written in our genetic code to talk, listen and touch (usually non-sexually, unfortunately) and we honour that code in every aspect of our lives. More than ever do we try - in any way possible - to tell our friends what we’ve been doing or why we’ve not been answering our phones all day, and unlike those shallow PC gamers (sorry guys, but it’s true) we console folk have had to wait a damn long time to get our online on. However, it really is debatable as to whether or not some of us were ready for it to arrive.
The primary reason that I play games is for fun. Fun fun fun. When I decide to go online, and I have to sit in a lobby with a group of fuckwits talking crap at one defenceless player who’s sat there unable to comment or let their voice be heard over the shouts of “Your mum” or now more commonly “Your face”, It really, really frustrates me.
Now, by no means would I call myself the most politically-correct human being, often ripping on one of my friends for having an unusually large nose and crazy hair, but when people begin to fuel hate at other players online at - in most cases - people they don’t even know – It makes me wonder about the state of the human on the other end of the headset.
Now, don’t get the wrong impression here, we at 360Stage love online gaming, but it’s just some of the people who we have to sit and listen to in our games which annoy us. After a few of years of online gaming, it’s become apparent to me that these just aren’t willing to back down. Therefore thankfully, it’s enjoyable to see progress being made in newly released games which allow players to ignore the minority who are ruining it for the rest of us. However, I think that until much more drastic measures are taken we’re going to be plagued by these nuisances every time we go online.
I’m no game designer, so I’m not sure about the limitations of the technology we’re playing with here, but I take the same stance that
Bill Fulton took in his article
http://www.gamasutra.com/view/feature/3604/fixing_online_gaming_idiocy_a_.php in that designers need to start looking at the social aspects of their games much more thoroughly. Perhaps the problems begin to occur in testing. I can imagine that it’s much more difficult to examine a player’s reaction to bastardism than to bad level design or whatever. Nevertheless, if that is the case, surely the obvious route to take would be to include more security, blocking, and kicking features into one’s game from the very beginning? Maybe I’m wrong, but please, guys, you have to do something because all of that prejudice can’t be good for you.
I think one of the major parts of the online problem is the overall stereotypical demographic of people who play online games. I know that this is a huge generalisation, but most people that you hear screaming over the headset are Western, male, teenagers or children. There’s one thing slightly worrying there. Can you pick it out? How about we go through it together. Shooters are not for children. I don’t care what it is. Whether it’s Team Fortress 2 or Battlefield, children pointing guns at people and laughing when they get a kill is Not cool. Additionally, most of these games are rated either 12+ or 18+ and it’s easily apparent that there are large group of parents who don’t regulate the games their children are playing. I don’t want to parent your children for you, but those ratings are these for a reason; because kids can’t handle the mature themes they’re having to deal with when playing shooters, and although they seem to be having a ‘bit of fun’, it’s actually turning them into psychopaths who will end up with no friends.
Therefore, as a closer I’ll leave you with this. If you’re a gamer and you enjoy that similar sense of pride and achievement to me that you receive from those special gaming moments, don’t let the idiots ruin it for you. File complaints, kick and mute them out of the room. However, don’t, I repeat; do not sink to their level. If you shout back then you’re just as bad as them and the people around you don’t deserve it either. If you’re a parent, keep your kids off of the violent games until they’re at a sensible age to deal with them, and everyone else, let’s try to make the online gaming landscape a little brighter by kicking out the dead weeds.
...Hey, now that I’m in a less enraged mood, I’d like to hear all of your ideas for future online gaming regulation. In fact, let’s open it further; how do you see the future of online gaming evolving and do you think that gamers will evolve along with it?
--Tom Rhodes, 360Stage Editor--
p.s. Podcast coming tomorrow