Thursday, 6 March 2008

Impressions: Turning Point not for core gamers...erm

Hey there folks,
There’s a story on kotaku (http://kotaku.com/364537/turning-point-not-for-core-gamers) today concerning the guys over at Spark Unlimited who say that their game Turning Point: Fall of Liberty isn’t made for the core gamer crowd but instead for the “mass-market”. CEO Craig Allen claims that that’s the reason behind the game’s low review scores, and that’s wrong. The real reason is that it’s a bad game, and his resilience to that fact upsets me. The guy could own up and just admit that they made a crumby game, but no. Instead, they have to embarrass themselves on the internet and alienate the vast majority of people who are possible consumers of their product.

Don’t get me wrong, I hate advertising and media spin just as much as every other guy, but when dudes are lying to cover up their mess that just makes me angry. The dude even says that the reason it didn’t urn out so well was because of “time and money” restraints which is understandable. I really prefer it when developers tell the truth about their games because it sucks to think that if you have to lie about the reason why your game sucks...you must really be embarrassed.

If only publishers would just be a little more lenient with the amount of time they give developers to make the game the best it can be. Look at GTAIV, it’s been pushed back over and over again, and yeah – people have been pissed, but in the long run I think that personally I’d rather it be pushed back and made better, then released on time and under polished or whatever.

That’s all I have to say on the matter.

P.S. Podcast coming soon!



--Tom Rhodes, 360Stage Editor--

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